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The Passive Smell Hypothesis

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 by Steven Gussman THE HYPOTHESIS 1           Why do warm things smell more-so than cold things? The obvious answer is that temperature is just the average kinetic energy of the molecules in a substance: colder things are stiller, and the constituents of hotter things are more-so in motion. This motion should then kick off molecules into the environment where they may be received by noses: smelled. Yet this explanation is purely physical, what if there is another cause, shaped by evolution by natural selection? Perhaps the effect is also by virtue of the fact that by being warm, the scent preferentially travels towards cool noses.           The passive smell hypothesis is that in animals for which smelling is an important sense (for sensing one's inert environment, and for communication via pheromones), the nose is elongated away from the warm body; made of cartilage; moist or runny (especially in colder weather); 2 has poor circulation; all to ensure that it is cooler

Towards A Falsifiable Black-Hole Cosmos

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 by Steven Gussman THE CONCEPT 1           It is sometimes supposed that what is inside of black holes is another universe (and therefore that our universe may be inside of a black hole within a parent universe). Both our universe and black holes change sizes: the former during the inflationary epoch (sometimes blamed on a scalar “inflaton” field), and less rapidly during the current accelerated expansion epoch (labeled “dark energy” and associated with Albert Einstein's cosmological constant); the latter because it grows when it is impinged upon with the cosmic microwave background (or, less often but more dramatically, when other stellar objects collide with the black hole), 2 and because it shrinks when Hawking radiation dominates, sending energy outward. The Schwarzschild radius of a black hole is defined as: 3 r s = 2Gm / c 2 One can see that the radius and the mass are directly proportional. Yet the CMB impinges on the black hole always from all sides: the amount of

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  (856) 673-6580 sgussmanbusiness@gmail.com Shavertown, PA https://www.linkedin.com/in/steven-gussman-b05418199/ Steven Gussman Qualifications ∙ Full-stack software engineer capable of creating interactive 3D software (such as video games and  simulations), front-to-back (programming, design, and art), in a variety of environments. Advanced proficient in writing prose. Skills Languages: C# (.NET), C, C++, Python, Java, Kotlin, Javascript, JSON, HTML, CSS, XML, SQL, socket- paradigm netcode Frameworks: Unity, Unreal Engine, Xamarin, Git(Hub), Subversion (SVN) Platforms: Windows, Universal Windows Platform (including Xbox One), Android, Android Wear OS,  iPhoneWeb, Microsoft A