Resume | Steven Gussman

 (856) 673-6580

sgussmanbusiness@gmail.com

Shavertown, PA

https://www.linkedin.com/in/steven-gussman-b05418199/

Steven Gussman


Qualifications

Full-stack software engineer capable of creating interactive 3D software (such as video games and simulations), front-to-back (programming, design, and art), in a variety of environments. Advanced proficient in writing prose.


Skills

Languages: C# (.NET), C, C++, Python, Java, Kotlin, Javascript, JSON, HTML, CSS, XML, SQL, socket-paradigm netcode

Frameworks: Unity, Unreal Engine, Xamarin, Git(Hub), Subversion (SVN)

Platforms: Windows, Universal Windows Platform (including Xbox One), Android, Android Wear OS, iPhoneWeb, Microsoft Azure, HTC Vive / Windows Mixed Reality VR, Microsoft Kinect, Nintendo Wii U

Software: Microsoft Visual Studio, Microsoft Office (Word, Excel, PowerPoint, Outlook, Teams), OpenOffice, Adobe Suite (Photoshop, Fireworks, After Effects, Flash, Dream Weaver), Paint.NET, Autodesk Maya, Pixologic ZBrush, Blender


Experience

Author | Footnote Physicist | June 2021 – February 2023

The Philosophy Of Science

Authored and edited a 486-page popular book on the scientific method (from logic up through methodology), providing laypeople and scientists the philosophical foundations of scientific thought

Self-published, printed, and sold (as an eBook, hard-back, and paper-back) with Barnes And Noble Press, and made freely available on my Footnote Physicist blog: https://footnotephysicist.blogspot.com/2022/04/table-of-contents-philosophy-of-science.html

Game Developer (Software Engineer) | Plas.md | July 2015 – June 2021

Bionautica Trails (https://www.bionautica.com/)

Lead front-and-back-end software engineer (C# in Unity and Xamarin) from tools to gameplay logic on a serious game for clinical use in cardiac rehabilitation patients to play while undergoing treadmill therapy

∙ Engineered Empatica E4 and Android Wear OS biometric wearable support (including socket-networking code between devices), and Azure cloud services

R&D to shipping custom accelerometer-based state-detection algorithm (idle, walking, jogging, punching)

Co-designed the game with the founder/CEO: a coin-collecting digital hike (via detecting walking speed) wherein projectiles are fired at incoming drones (via detecting punches)

Produced artistic work on particle effects, iTween animations, and cinematic camera path animations

Designed, captured, and edited the story trailer: https://vimeo.com/320957922

HTC Vive VR prototype development

Co-installed deployments at at Magee Rehabilitation, Jefferson University Hospital, and

Philadelphia Rock Gym (all in Philadelphia), generating revenue

Participated in an interview with a Microsoft Tech Evangelist for a feature on Microsoft Technical

Case Studies: https://microsoft.github.io/techcasestudies/iot/2017/03/09/plasmd.html

Physically installed hardware (powered treadmill, PC, modem), set-up, and on-site maintenance


Computational Thinking Course Instructor | Rutgers University Camden Digital Studies Center | September 2017 – Dec 2017

Taught the 3-credit level 200 course instructing humanities and science students to think computationally (general computer science paradigms such as variables, functions, and loops), and to program in Python and Processing / Java

Co-designed the class (lessons and projects) around Exploratory Programming For The Arts And Humanities by Nick Montfort, building off of the previous instructor's contribution


Education

Rutgers University Camden Honors College | September 2013 – May 2017

Student-proposed Video Game Development (Computer Science), Bachelor Of The Arts, Cum Laude

Minors: Physics, Digital Studies


Publications

"Visual Judgments Of Length In The Economics Laboratory: Are There Brains In Stochastic Choice?" | Journal Of Behavioral And Experimental Economics | August 2021

Sole programmer of the measurement apparatus for an experiment which found that a cognitive load (remembering a number) negatively affects appraisal of utility (choosing the longest line length from a group, in which one is paid proportionate to one's performance)

Co-authored the paper and co-designed the experiment (specific role removing potential measurement confounds

Available: https://www.sciencedirect.com/science/article/abs/pii/S2214804321000483

"On The Category Adjustment Model: Another Look At Huttenlocher, Hedges, And Vevea (2000)" | Mind & Society | May 2020

Lead software engineer on the measurement apparatus used in the psychology experiment


Awards And Membership

I/ITSEC Serious Games Showcase And Challenge (SGSC)

Bionautica Trails as a finalist | 2017

Omicron Delta Kappa Honor Society Member | 2017 – present

Inaugural recipient of the Greg Lastowka Award | Rutgers University Camden | 2017

Athenaeum | Rutgers University Camden | 2017

Camden Biohackers | 2016 – 2017

Aided in experiments with non-pathogenic e-coli and CRISPR

https://www.meetup.com/camden-biohackers/?_cookie-check=cEN9d91rT1UOs-FW


Projects

The Footnote Physicist Blog | May 2021 – present

Write and edit independent scholarship, including proposing hypothesis, extracting falsifiable predictions, and proposing experimental designs to test predictions; and science book reviews

https://footnotephysicist.blogspot.com/2021/06/hypothesizing-reciprocal-altruism.html

New Albany Elementary School | Cinnaminson, NJ | 2022

Read a science picture-book (There Was A Black Hole That Swallowed The Universe by Chris Ferrie and Susan Batori) to first-grade students and answered their astronomy questions as the “Mystery Reader” of the week

The PhiloSci Podcast | January 2021- present

Host, record, edit, and distribute an interview podcast about non-fiction topics from law to music

Compact Conversation | 2021

Recurring guest on a music podcast which included the weekly interviews with local musicians as well as performances: https://www.instagram.com/reel/CNwSPkVAVLr/

Princeton Family YMCA | Princeton, NJ | 2019

Taught (and answered the questions of) elementary school children basic physics and astronomy as guest science teacher for “Black Hole Day” during “Astronomy Week”

Co-designed and co-performed interactive demonstrations teaching Hawking-radiation (a bowl of two colors of cotton balls representing electrons and positrons at the black hole's event horizon, in which children would alternate taking one of each out to simulate the loss of mass over time) and gravitation (a fabric stretched over a drum in which you can roll marbles to see them orbit the central mass by following the curvature of “space-time”

Philadelphia Back On My Feet Challenge | 2018

Exhibited Bionautica Trails and participated in outdoor treadmill run to raise charity

Bionautica24 Charity Run | Plas.md HQ, Philadelphia, PA | 2016

Developed the 24-hour version of the game, participated as a runner, and raised $600+ for Child's Play


Conferences

3DExperience Modeling And Simulation World (MODSIM World) | Norfolk, VA | 2020

Peer reviewed VR research papers submitted to be published by MODSIM World, critiquing methodological issues

3DExperience Modeling And Simulation World (MODSIM World) | Norfolk, VA | 2019

Exhibited The Pegasus, an Unreal Engine 4 game in which one player wore a VR helmet and a haptic-feedback glove to physically check the pulse of a digital opioid addicted character whose facial expressions were provided by another guest via an iPhone camera and facial recording software

Exhibited Bionautica Trails

3DExperience Modeling And Simulation World (MODSIM World) | Norfolk, VA | 2018

Co-demonstrated successful CRISPR experiment to genetically engineer non-pathogenic e-coli to be resistant to the erythromycin anti-biotic, which utilized a Microsoft HoloLens headset providing a HUD with procedural details to the principal experimenter, for the “Innovation Corner”

Exhibited Bionautica Trails

American Association Of Cardiovascular And Pulmonary Rehabilitation (AACVPR) | Louisville, KY | 2018

Exhibited Bionautica Trails

I/ITSEC Serious Games Showcase And Challenge (SGSC)

Serious game evaluator | 2018, 2016, 2015

Rutgers University Camden Alumni Dinner | Camden, NJ | 2017

Exhibited senior capstone project: a physical simulation of the solar system running in the Unity 3D game engine, aiding in persuading Rutgers alumni to donate to support such research

Twice exhibited Bionautica Trails at The Franklin Institute | 2016

Celebration of Undergraduate Research & Creativity (CURCA) | Rutgers University Camden, NJ | 2015

Exhibited a Unity game I developed: Nightmare

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