Resume | Steven Gussman
(856) 673-6580
Shavertown, PA
https://www.linkedin.com/in/steven-gussman-b05418199/
Steven Gussman
Qualifications
∙ Full-stack software engineer capable of creating interactive 3D software (such as video games and simulations), front-to-back (programming, design, and art), in a variety of environments. Advanced proficient in writing prose.
Skills
Languages: C# (.NET), C, C++, Python, Java, Kotlin, Javascript, JSON, HTML, CSS, XML, SQL, socket-paradigm netcode
Frameworks: Unity, Unreal Engine, Xamarin, Git(Hub), Subversion (SVN)
Platforms: Windows, Universal Windows Platform (including Xbox One), Android, Android Wear OS, iPhoneWeb, Microsoft Azure, HTC Vive / Windows Mixed Reality VR, Microsoft Kinect, Nintendo Wii U
Software: Microsoft Visual Studio, Microsoft Office (Word, Excel, PowerPoint, Outlook, Teams), OpenOffice, Adobe Suite (Photoshop, Fireworks, After Effects, Flash, Dream Weaver), Paint.NET, Autodesk Maya, Pixologic ZBrush, Blender
Experience
Author | Footnote Physicist | June 2021 – February 2023
The Philosophy Of Science
∙ Authored and edited a 486-page popular book on the scientific method (from logic up through methodology), providing laypeople and scientists the philosophical foundations of scientific thought
∙ Self-published, printed, and sold (as an eBook, hard-back, and paper-back) with Barnes And Noble Press, and made freely available on my Footnote Physicist blog: https://footnotephysicist.blogspot.com/2022/04/table-of-contents-philosophy-of-science.html
Game Developer (Software Engineer) | Plas.md | July 2015 – June 2021
Bionautica Trails (https://www.bionautica.com/)
∙ Lead front-and-back-end software engineer (C# in Unity and Xamarin) from tools to gameplay logic on a serious game for clinical use in cardiac rehabilitation patients to play while undergoing treadmill therapy
∙ Engineered Empatica E4 and Android Wear OS biometric wearable support (including socket-networking code between devices), and Azure cloud services
∙ R&D to shipping custom accelerometer-based state-detection algorithm (idle, walking, jogging, punching)
∙ Co-designed the game with the founder/CEO: a coin-collecting digital hike (via detecting walking speed) wherein projectiles are fired at incoming drones (via detecting punches)
∙ Produced artistic work on particle effects, iTween animations, and cinematic camera path animations
∙ Designed, captured, and edited the story trailer: https://vimeo.com/320957922
∙ HTC Vive VR prototype development
∙ Co-installed deployments at at Magee Rehabilitation, Jefferson University Hospital, and
Philadelphia Rock Gym (all in Philadelphia), generating revenue
∙ Participated in an interview with a Microsoft Tech Evangelist for a feature on Microsoft Technical
Case Studies: https://microsoft.github.io/techcasestudies/iot/2017/03/09/plasmd.html
∙ Physically installed hardware (powered treadmill, PC, modem), set-up, and on-site maintenance
Computational Thinking Course Instructor | Rutgers University Camden Digital Studies Center | September 2017 – Dec 2017
∙ Taught the 3-credit level 200 course instructing humanities and science students to think computationally (general computer science paradigms such as variables, functions, and loops), and to program in Python and Processing / Java
∙ Co-designed the class (lessons and projects) around Exploratory Programming For The Arts And Humanities by Nick Montfort, building off of the previous instructor's contribution
Education
Rutgers University Camden Honors College | September 2013 – May 2017
∙ Student-proposed Video Game Development (Computer Science), Bachelor Of The Arts, Cum Laude
∙ Minors: Physics, Digital Studies
Publications
"Visual Judgments Of Length In The Economics Laboratory: Are There Brains In Stochastic Choice?" | Journal Of Behavioral And Experimental Economics | August 2021
∙ Sole programmer of the measurement apparatus for an experiment which found that a cognitive load (remembering a number) negatively affects appraisal of utility (choosing the longest line length from a group, in which one is paid proportionate to one's performance)
∙ Co-authored the paper and co-designed the experiment (specific role removing potential measurement confounds
∙ Available: https://www.sciencedirect.com/science/article/abs/pii/S2214804321000483
"On The Category Adjustment Model: Another Look At Huttenlocher, Hedges, And Vevea (2000)" | Mind & Society | May 2020
∙ Lead software engineer on the measurement apparatus used in the psychology experiment
Awards And Membership
I/ITSEC Serious Games Showcase And Challenge (SGSC)
∙ Bionautica Trails as a finalist | 2017
Omicron Delta Kappa Honor Society Member | 2017 – present
Inaugural recipient of the Greg Lastowka Award | Rutgers University Camden | 2017
Athenaeum | Rutgers University Camden | 2017
Camden Biohackers | 2016 – 2017
∙ Aided in experiments with non-pathogenic e-coli and CRISPR
∙ https://www.meetup.com/camden-biohackers/?_cookie-check=cEN9d91rT1UOs-FW
Projects
The Footnote Physicist Blog | May 2021 – present
∙ Write and edit independent scholarship, including proposing hypothesis, extracting falsifiable predictions, and proposing experimental designs to test predictions; and science book reviews
∙ https://footnotephysicist.blogspot.com/2021/06/hypothesizing-reciprocal-altruism.html
New Albany Elementary School | Cinnaminson, NJ | 2022
∙ Read a science picture-book (There Was A Black Hole That Swallowed The Universe by Chris Ferrie and Susan Batori) to first-grade students and answered their astronomy questions as the “Mystery Reader” of the week
The PhiloSci Podcast | January 2021- present
∙ Host, record, edit, and distribute an interview podcast about non-fiction topics from law to music
Compact Conversation | 2021
∙ Recurring guest on a music podcast which included the weekly interviews with local musicians as well as performances: https://www.instagram.com/reel/CNwSPkVAVLr/
Princeton Family YMCA | Princeton, NJ | 2019
∙ Taught (and answered the questions of) elementary school children basic physics and astronomy as guest science teacher for “Black Hole Day” during “Astronomy Week”
∙ Co-designed and co-performed interactive demonstrations teaching Hawking-radiation (a bowl of two colors of cotton balls representing electrons and positrons at the black hole's event horizon, in which children would alternate taking one of each out to simulate the loss of mass over time) and gravitation (a fabric stretched over a drum in which you can roll marbles to see them orbit the central mass by following the curvature of “space-time”
Philadelphia Back On My Feet Challenge | 2018
∙ Exhibited Bionautica Trails and participated in outdoor treadmill run to raise charity
Bionautica24 Charity Run | Plas.md HQ, Philadelphia, PA | 2016
∙ Developed the 24-hour version of the game, participated as a runner, and raised $600+ for Child's Play
Conferences
3DExperience Modeling And Simulation World (MODSIM World) | Norfolk, VA | 2020
∙ Peer reviewed VR research papers submitted to be published by MODSIM World, critiquing methodological issues
3DExperience Modeling And Simulation World (MODSIM World) | Norfolk, VA | 2019
∙ Exhibited The Pegasus, an Unreal Engine 4 game in which one player wore a VR helmet and a haptic-feedback glove to physically check the pulse of a digital opioid addicted character whose facial expressions were provided by another guest via an iPhone camera and facial recording software
∙ Exhibited Bionautica Trails
3DExperience Modeling And Simulation World (MODSIM World) | Norfolk, VA | 2018
∙ Co-demonstrated successful CRISPR experiment to genetically engineer non-pathogenic e-coli to be resistant to the erythromycin anti-biotic, which utilized a Microsoft HoloLens headset providing a HUD with procedural details to the principal experimenter, for the “Innovation Corner”
∙ Exhibited Bionautica Trails
American Association Of Cardiovascular And Pulmonary Rehabilitation (AACVPR) | Louisville, KY | 2018
∙ Exhibited Bionautica Trails
I/ITSEC Serious Games Showcase And Challenge (SGSC)
∙ Serious game evaluator | 2018, 2016, 2015
Rutgers University Camden Alumni Dinner | Camden, NJ | 2017
∙ Exhibited senior capstone project: a physical simulation of the solar system running in the Unity 3D game engine, aiding in persuading Rutgers alumni to donate to support such research
Twice exhibited Bionautica Trails at The Franklin Institute | 2016
Celebration of Undergraduate Research & Creativity (CURCA) | Rutgers University Camden, NJ | 2015
∙ Exhibited a Unity game I developed: Nightmare
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